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Catch'ORun

Catch'ORun

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Devlog

  • Updating animations & fixing bugs
    October 01, 2024 by cheifnon#1bit, #Fighting, #Local multiplayer, #2d, #Simple graphics
    Small fixing has to be done for the game to work properly. 1) Updating Catcher animations and hit boxes. 2) Removing difference in sprite resolutions 3) Making audio effects more pleasing... Continue reading
  • Catch Your Prey in a new CPU mode!
    April 10, 2023 by cheifnon#2d, #minimalist, #fighting, #multiplayer, #singleplayer
    Catch'O Run has updated yet again! Now with a new addition - vs CPU mode! You can now play against AI if you're alone and don't have friends around to play against. Also there's some balance changes:... Continue reading
  • CatchO'Run goes 32bit!!
    October 29, 2022 by cheifnon#update, #2d, #fighting, #retro, #ascii
    Originally 64 bit only CatchO'Run now supports both major computer architectures!!... Continue reading
  • CatchO'Run now Open Source!
    March 13, 2022 by cheifnon
    Catch O'Run opens it's source code for everyone to look into inner workings of the game! Before ypu could look at source code by using Catch O'Run release bundle, but now it's officially on GitHub! Ca... Continue reading
  • THE TIME HAS COME AND SO HAVE CATCHORUN!!!
    February 25, 2022 by cheifnon
    1
    #2D, #fighting, #retro, #minimalist
    The official release of a newest fighting game genre is SET!!! Accept the challenge and challenge your friends OFFLINE!! First ever catching fighting game is SET IN STONE! COULD YOU MOVE THIS BOULDER... Continue reading
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